Audio distributed in specific places
Get it on UnityAssetStore
There are tons of moments where it is better to describe the sound by the space area than 1 single point in the space. And even if we use 1 single point in the space, there will be some areas that will require clones of it.
AudioRooms comes with a simple solution...
We describe the space area, on which our AudioSource will be moving. This will give an effect of being inside the party, where the music seems to be everywhere. By that AudioRoom gives lots of usages, especially with things like Rains, Forest noises, Ambients, Drones, etc...
-You can add your own.
How AudioRoom works?
Explanation of project AudioRooms.