WIP
Pseudo-stealth game built on a Quake Engine.
Pseudo-stealth game built on a Quake Engine.
WebSocket Tunnel written in Node.js, which can tunnel protocols such as TCP.
Synchronizes your Neocities website files with the ones you have locally.
This is a tool I made for myself to scrap the data about the changes of ENS domain records, from the Ethereum blockchain.
A 3D printable model of a Raspberry Pi cluster, with support for NVME disks.
Self-hosted tunnel for downloading and uploading BLOBs.
Map made in 4/5 days, for Quake Prototype Jam # 3 : Copper Edition. Map made similar to Japanese architecture style, and with a limited amount of textures, due to the jam idea.
Map made in 9 days, for Quake Coppertone Summer Jam 2. Inspired by the Mirror's Edge game, tries to recreate the atmosphere of it while keeping the basic Quake player needs. Custom textures, sounds, models, and even music!
Quake map made for the mod named "In The Shadows". First, this map aimed to show the basic example level made for this specific mod. Now, the map leads to other potential maps, that by existing together, may form a brand new episode!
A tool that imports .bsp files into the UnityEditor, to help you in mapping in your favorite editor known as TrenchBroom.
First vanilla train-like level for Quake. It also supports mod In The Shadows, for people who like to be stealthy.
Small stealth horror game made in The Unity in a couple of days. Currently, it is demo.
A Unity component to make spaces where specific sounds play at the same level. Useful for rains, drones, nature, or any other soundscapes that you wish to fill in 3D. Also helps optimize the number of audio sources in the game, and pushes your scene to be cleaner in the hierarchy.
It all started on a day when I was asked to draw my world. Now I continue drawing this world from time to time.
Here are my old games that I made and released publicly.
Second version of my website
A Python tool for backing up your stuff via a single file.
Merkle Tree - Proofer and Verifier example.
Simple tiny XOR encryption tool, based on infinite length keys.
Tiny SOCK5 server, written in NodeJS.
Draws the rope of length L is attached at points A and B.
Handy dandy tool for private messaging.
Raymarching test
Mod for Quake 1 which brings new objects.
My first steps in RISC ZERO - zkVM
My first steps in Homomorphic Encryption (HE).
My first steps in circom and ZK in general.
Java application to view weather forecasts and archives from the Open-meteo API.
App that makes graphs of data from various sensors from around Poland.
It was meant to be a Web2 marketplace based on cryptocurrencies. Maybe one day I will return to it...
My third unfinished Quake map. But this time, there is a story. The entrance was inspired by the Thief Gold mission "The Sword".
It is my first quake map that I started and am not finished making. Now it's just a doodle of my abstractions.
Basically a never finished clone of libre VRChat.
Wasted 3 years of my life producing this game without any plan.
Perhaps you will find them on my github profile or via my links.