WIP

Mystic

Pseudo-stealth game built on a Quake Engine.

Completed / Stable

wstunnel

WebSocket Tunnel written in Node.js, which can tunnel protocols such as TCP.

Neocities Website Synchronizer

Synchronizes your Neocities website files with the ones you have locally.

Ethereum Name Service - blockchain data scraper

This is a tool I made for myself to scrap the data about the changes of ENS domain records, from the Ethereum blockchain.

Raspberry PI Cluster

A 3D printable model of a Raspberry Pi cluster, with support for NVME disks.

BLOB Tunnel

Self-hosted tunnel for downloading and uploading BLOBs.

The Mint Coast

Map made in 4/5 days, for Quake Prototype Jam # 3 : Copper Edition. Map made similar to Japanese architecture style, and with a limited amount of textures, due to the jam idea.

The New Order

Map made in 9 days, for Quake Coppertone Summer Jam 2. Inspired by the Mirror's Edge game, tries to recreate the atmosphere of it while keeping the basic Quake player needs. Custom textures, sounds, models, and even music!

Deufel's Barracks

Quake map made for the mod named "In The Shadows". First, this map aimed to show the basic example level made for this specific mod. Now, the map leads to other potential maps, that by existing together, may form a brand new episode!

Unity BSP Loader

A tool that imports .bsp files into the UnityEditor, to help you in mapping in your favorite editor known as TrenchBroom.

Dark Train

First vanilla train-like level for Quake. It also supports mod In The Shadows, for people who like to be stealthy.

Rintorfer

Small stealth horror game made in The Unity in a couple of days. Currently, it is demo.

AudioRoom

A Unity component to make spaces where specific sounds play at the same level. Useful for rains, drones, nature, or any other soundscapes that you wish to fill in 3D. Also helps optimize the number of audio sources in the game, and pushes your scene to be cleaner in the hierarchy.

@DarkPlace16

It all started on a day when I was asked to draw my world. Now I continue drawing this world from time to time.

Old Games...

Here are my old games that I made and released publicly.

Fancy, Visualizations

dataram57.com Version 2

Second version of my website

.backupinfo

A Python tool for backing up your stuff via a single file.

Merkle Tree

Merkle Tree - Proofer and Verifier example.

xorcrypt

Simple tiny XOR encryption tool, based on infinite length keys.

Tiny SOCK5

Tiny SOCK5 server, written in NodeJS.

Rope

Draws the rope of length L is attached at points A and B.

PGP tool

Handy dandy tool for private messaging.

web-raymarching

Raymarching test

dr57-quake-basic

Mod for Quake 1 which brings new objects.

Experiments / Guides / First steps

RISC ZERO

My first steps in RISC ZERO - zkVM

Homomorphic Encryption

My first steps in Homomorphic Encryption (HE).

Circom

My first steps in circom and ZK in general.

School

Java Weather App

Java application to view weather forecasts and archives from the Open-meteo API.

C++ Weather App

App that makes graphs of data from various sensors from around Poland.

Failed, Abandoned

Ethuardo.com

It was meant to be a Web2 marketplace based on cryptocurrencies. Maybe one day I will return to it...

dr57-itsd2-conter

My third unfinished Quake map. But this time, there is a story. The entrance was inspired by the Thief Gold mission "The Sword".

thing

It is my first quake map that I started and am not finished making. Now it's just a doodle of my abstractions.

Tabowo

Basically a never finished clone of libre VRChat.

Night Web

Wasted 3 years of my life producing this game without any plan.

Other...

Perhaps you will find them on my github profile or via my links.